Hi! I’m Sergio, a Unity Game Developer with 3 years of experience in Unity and nearly 8 years of programming experience.
I’ve been coding since university and specialize in system development and gameplay programming. I have published 3 games and have worked on various indie projects and game jams.
My engineering background and passion for video games give me strong analytical and problem-solving skills. I have a solid understanding of mathematics, physics, and computer science, which helps me create efficient algorithms and optimize game performance.
Languages: C#, Structure Text (ST), M Language, Ladder.
Platforms: Unity, Photon, GitHub, TortoiseGit, Plastic, UGS.
Concepts: OOP – COP – Singleton, Prefabs, State Machine, Pool Pattern Design – SCRUM – SOLID – 3D Maths – Probability – Statistics – Multiplayer – VR.
My dream job would be one where I can use my skills and creativity to not only complete assigned tasks, but also to bring new ideas and solutions to the table. I want to be able to collaborate with my colleagues and contribute to the team’s overall success.
Additionally, I would like to work for a company that values its employees and offers opportunities for growth and advancement. I want to be part of a team that is passionate about creating high-quality products and making a positive impact in the industry. By being part of a company that shares my values and supports my career goals, I know I can make meaningful contributions and reach my full potential as a developer.
Industrial Automation Engineer | Jorge Tadeo Lozano University | Bogotá D.C. | 2015 – 2018
Associate’s Degree in Robotics | Jorge Tadeo Lozano University | Bogotá D.C. | 2012 – 2015
Unity Developer | Xennial Digital | February 2024 – Present
Unity Developer | Teriun Games | July 2023 – December 2023
Independent Developer | August 2020 – December 2022
Artificial Vision Engineer | Sentronic S.A.S | September 2018 – August
2020
Automation Technologist | Transparent Blue S.A.S | October 2016 –
September 2018